Mobile App
Overview
It started with a moment: a group of friends at a coffee shop, competing on mobile games for fun. When someone won, a friend said "I'd only care if real money was on the line." That one comment revealed a gap no existing platform was filling for casual players.
This project explores how I transformed that shared frustration into a scalable MVP concept for casual competitive gaming.
Timeline:
Project Type:
Tools:
1 Month
Solo Concept Project
Figma
FigJam
The Problem and opportunities
This creates an opportunity for a faster, low-friction competitive experience tailored for casual mobile gamers.
Sources:
(Statista, NewZoo, inStreamly)
The Design Solution and impact
Tournowa is a mobile platform that enables players to create and play tournaments instantly in their preferred games.
The Model
Select game & Config
Invite Friends
And / Or
Match Players
Play ,Win & Get Paid
The Design Process
Every screen traces back to a research insight.
Research Insights
Persona
A casual competitive gamer seeking quick, low-friction tournament experiences.

Values:
Playing with friends
relaxation, Fun, Simple Games, & real Money rewards
Sitemap
I simplified the platform architecture to prioritize speed, accessibility, and fast tournament creation.
UserFlow
The flow was designed to minimize friction from tournament setup to gameplay.
Ideation & wireframing
After validating the problem space and defining the MVP's Information Architecture through a sitemap and user flows, it was time to move into ideation. Wireframes helped transform early ideas into tangible concepts and establish the foundation for the final user experience.


Key Product Decisions
Friend Invites
If I could set it up fast, invite friends, and start immediately. No waiting.
Karim
Select the game, set the entry fee, see prize info, invite friends
Zainab
Key Product Decisions
Auto-Matchmaking
Some users preferred joining tournaments solo, without relying on friends being available.
I don’t want to depend on friends being available. cause i dont have many
Youssef
Final Design
The following flows represent the core interactions that shape the Tournowa experience.
Throughout the design process, I focused on simplifying the experience for casual and non-competitive players through intuitive and low-friction interactions.
Game account connecting
Connecting a game account takes one step, unlocking tournament access and syncing player stats automatically
Setup Tournament Flow

Product & Technical Considerations
While designing Tournowa, I explored operational and technical constraints around game integrations and tournament validation systems.
The concept assumes official partnerships and APIs for supported games whenever possible. For unsupported games, I designed community fallbacks allowing users to manually add games and coordinate via in-app tournament group sessions.
Key operational mechanics mapped out:
Lessons Learned
Reframing the entry point from joining to creating was the single decision that unlocked the rest of the design, sometimes the right solution means questioning the starting assumption entirely.
Constraining the MVP to 1v1 single-elimination wasn't a limitation, it was what made fast matchmaking possible at all.
Designing around trust (escrow, age verification, result submission) early forced better product decisions than treating it as a future problem.
I’m always excited to collaborate on thoughtful digital experiences and meaningful product ideas.




